While lawyers and economic actors are struggling to adapt to the NFT and metaverse market, young people are delighted because one game publisher, and not the least, has said no.
In its press release of July 20, 2022, the publisher of Minecraft, the most downloaded video game in the world, takes a stand against the logic of speculation, rarity and exclusion, which, according to him, is conveyed by the current use of NFTs.
Publisher Mojang Studios, owned since 2014 by Microsoft, stands firmly against the integration of NFTs into the game Minecraft, in the name of values of equal access to game content and creative inclusion.
“NFTs are not inclusive of all our community and create a scenario of the haves and the have-nots. The speculative pricing and investment mentality around NFTs takes the focus away from playing the game and encourages profiteering, which we think is inconsistent with the long-term joy and success of our players.”
This decision is in line with the mindset of many gamers who reject NFTs by associating them with a world of speculation but also because of the serious and currently unchecked consequences of blockchain on the environment.
The world of Web 3.0 never ceases to provoke debate.
TAoMA is following this very closely.